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SECTION 7 - Rendering and the Project Editor


16] The config file says something about "oct-tree level". What EXACTLY is this about?

          The oct-tree stuff is an optimizing gig that Imagine does while
  ray tracing.
          It sub divides the world up into cubic areas - the oct-tree
  level tells the renderer how much to keep sub dividing things (this is
  what's going on when Imagine says, "Initializing").  A high oct-tree
  level works great for most objects, but for very simple objects (like,
  just a single, simple primative) the renderer over does the
  sub-dividing.  A lower level number would be more effecient for the
  simpler objects.

The oct-tree area is directly connected to the global world size. Setting the global world size to 0, 0, 0 makes Imagine take it's best guess at a world size for the oct-tree.

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